Top Five Most-Played Games on PlayStation and Xbox in 2025

Jan 7, 2026, 2:28 AM
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In a surprising trend, the top five most-played games on both PlayStation and Xbox in the United States for 2025 were identical to those in 2024. According to Circana's Player Engagement Tracker, the games that captured the most player engagement were Fortnite, Call of Duty, Grand Theft Auto V, Roblox, and Minecraft, ranked in that order for PlayStation, while Xbox saw a slight rearrangement with Minecraft and Roblox switching places compared to the previous year.
On PlayStation, the ranking for 2025 was as follows:.
  1. Fortnite.
  1. Call of Duty.
  1. Grand Theft Auto V.
  1. Roblox.
  1. Minecraft.
This exact order mirrored the 2024 rankings, indicating a strong retention of player interest in these titles.
For Xbox, the top five games in 2025 were:.
  1. Fortnite.
  1. Call of Duty.
  1. Grand Theft Auto V.
  1. Minecraft.
  1. Roblox.
While the games remained the same, the order shifted slightly from 2024, where Call of Duty held the top position, followed by Fortnite, Minecraft, Grand Theft Auto V, and Roblox.
The dominance of these titles reflects a broader trend in the gaming industry, where established multiplayer, online, live-service games continue to attract significant player engagement. Mat Piscatella, a senior analyst at Circana, noted that these games are often referred to as "black hole" games due to their ability to consume players' time and attention, making it challenging for new titles to gain traction in the market.
The success of these games can be attributed to their ongoing content updates and community engagement. For instance, Call of Duty benefits from a unified launcher that includes multiple titles, such as the latest installment, Black Ops 7, and the free-to-play Call of Duty: Warzone, which collectively draw in a large player base.
Despite the release of new games like Clair Obscur: Expedition 33 and Hollow Knight: Silksong in 2025, players predominantly returned to familiar favorites. This trend suggests that the gaming landscape is becoming increasingly saturated, with a capped audience that is less inclined to explore new titles. Piscatella highlighted that a significant portion of players are now spending their time on a smaller number of games, which has implications for game developers and publishers looking to introduce innovative experiences.
The statistics reveal that a substantial percentage of gamers are not purchasing new titles as frequently as before. Circana's research indicated that around 30% of players might not buy any new games in 2025, while only a small fraction purchase games monthly or more often. This shift in consumer behavior is likely influenced by rising costs and a preference for established titles that offer ongoing engagement without the need for significant financial investment.
As the gaming industry continues to evolve, the challenge for new games will be to break through the established dominance of these top five titles. With Fortnite, Call of Duty, Grand Theft Auto V, Roblox, and Minecraft firmly entrenched in the gaming culture, developers face an uphill battle in capturing the attention of players who are already invested in these experiences. The situation raises questions about the future of game innovation and the potential for new titles to emerge in a landscape increasingly defined by a few major players.
In conclusion, the persistence of these top five games in 2025 underscores a significant trend in the gaming industry, where established titles continue to thrive while new releases struggle to gain a foothold. As the market adapts to these dynamics, it remains to be seen how developers will respond to the challenges posed by this entrenched competition and whether new innovations can capture the interest of a diverse gaming audience in the years to come.

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